Tignes Spirit Rentals
Client: Tignes Spirit Rentals Role: Design
Tignes Spirit Rentals are a ski and snowboard rental company based in the French resort of Tignes. The brief was to showcase their equipment, which is of a much better standard than most hire centres, and make it easier for customers to book their equipment through the website, making the resort experience far more efficient.
As well as providing a user friendly booking process, we also needed to differentiate them from numerous other similar companies. This was one of the reasons we decided to create an illustrated character for the site and stay away from cheesy stock photography.The site was built and programmed by Kelvin Luck.
iPap
Client: none Role: design, html, cms, mobile, copywriting
iPap is a celebrity spotting website that taps into the national obsession for celebrity gossip and information. Upon seeing a celebrity users add an iPap mentioning what the celeb was up and adding a photo to score more points. The iPap is then displayed on the site’s map and pushed out to the @ipapme Twitter feed. The site runs as both a conventional website, an iPhone/Android optimised mobile site, and a dedicated iPhone app
In order to maximise the number of sightings, iPap features a Top 20 list of the best celebrity spotters, and encourages users to compete to add more spots. The system has also been re-branded to run as part of the Zoe Griffin website, the data being shared between the two sites.
As with anything that aims to capture and retain an audience, constant innovation and development is essential. New features have included the ability to add Tip-offs as to where celebrities are going to be appearing as well as The Bartonometer which tracks the ever colourful life of Mischa Barton.
Heron Tower
Client: Ico design Role: design, flash programming
Heron Tower is a major new office development adjacent to London’s Liverpool Street station. As part of the marketing material designed to promote the space to potential tenants, an interactive presentation was commissioned to explain the key features and selling points of not just the building but also of London.
The presentation is installed in the marketing suite running on a 57” plasma screen, which is controlled by the presenter from a 12” touch screen display mounted within the board room table. The connectivity between the two systems is handled by Red5 Server. The presentation has since been adapted to run on a laptop and some of the key animations also form part of the new Heron Tower website.
SES Astra
Client: Inaria design Role: design, flash programmming
SES Astra owns and operates the Astra series of satellites that provide television and radio channels to households throughout Europe. The project involved redesigning their dull, text-heavy consumer site to make it more user friendly and relevant to consumers. This was primarily done by providing more useful resources, like Channel Guides and TV Listings as well as instructions to help with installing your own dish. All these sections were styled in way that reflected Astra’s branding, but added brighter colours, more dynamic imagery and a more consumer like approach to typography.
RabbitMatch
Client: RabbitMatch.org Role: design, html, wordpress cms
RabbitMatch.org are non-profit organisation based in Los Angeles who find homes for abandoned rabbits, they approached us about improving their web presence.
Visually the new site is a big improvement on the previous version, its also been restructured so its easier to find and access information. We also added a new ‘Rabbits for Adoption’ section that should make it easier for the bunnies to find new homes.
The site is built in Wordpress so its much easier now for RabbitMatch to add new sections and content to the site.
Rabbit welfare is something that’s close to our heart, we were pleased to produce the work as a donation to RabbitMatch. If you’re in L.A and thinking about a pet rabbit, check them out!
Andrew Winch Designs
Client: Inaria design Role: design, flash
Andrew Winch is one of the world’s leading yacht designers. The brief was to redesign the company’s website so that it better presented the more diverse range of work that his studio was now producing (namely aircraft interiors and residences) as well as reflecting the new branding created by brand design consultants Inaria.
Other requirements were that it should be more image led than its predecessor, as well as being fully content managed, including the flash elements. Kelvin Luck handled the CMS build, while we concentrated on the design and flash elements.
There are a couple of favourite features on the site namely the clever space saving navigation and the Project History interactive which gives an excellent overview of the work they’ve produced over the years.
The Poker Stock Market
Client: The Poker Stock Market Role: design, html, cms
The Poker Stock Market is a brand-new form of investing, allowing you to purchase ‘shares’ in a team of talented Poker professionals.
The brief was to position the site so it appealed to a more sophisticated and affluent audience, as opposed to Poker gaming sites which are typically quite loud and brash. We adopted a simple design with subtle references to poker, but also managed to inject some dynamism through the introductory video and the interactive share price graph.
The site is fully content managed and features a custom built trading system that allows the PSM team to record daily changes in share price, as well as allowing investors to buy and sell shares. The cms and trading system was built in collaboration with Kelvin Luck.
Hannah Teare
Client: Hannah Teare Role: design, html, cms
Hannah Teare is the Fashion Editor for society magazine Tatler, we were tasked with redesigning the previous website we’d produced for her from the pre-Tatler days.
We adopted a simple no fuss layout which doesn’t compete with the images and really allows them to shine through. The site is built in html which gives it a robustness and ease of use you seldom get with photo heavy sites built solely in flash, it also makes it easier for fashion blogs to link to her work.
The site also features a bespoke content management system built using MODX.
Memory Mayhem
Client: none Role: design, illustration
Multiplayer Memory Mayhem was an entry to nonoba’s ‘Multiplayer API KIck Off Competition’, designed to showcase the potential of their new gaming platform. The work was a collaboration with Kelvin Luck, who produced the game engine while we primarily looked after the interface design and illustrations.
The game is basically a multiplayer version of pairs, you compete against other players to match up as many animals as you can, some of which have special powers, increasing the excitement and fun.
The game eventually scooped the third place prize, the judges particularly liking the ‘Excellent graphics and animations’. Entries were of a really high standard so it was great to pick up some recognition for all the hard work that we put in.
To date Multiplayer Memory Mayhem has been played over 140 000 times, and is still one of the most popular games on the site.
Biometrics installation
Client: Ico design Role: Design concepts
The Wellcome Collection is a new London gallery that explores what it means to be human. The brief for the installation was to come up with a way of exciting and intriguing visitors about biometrics, something that is frequently seen negatively in regards to ID cards and personal privacy issues.
Our idea was to turn biometric data captured from various inputs into a unique personalised logo, something that the user would want to display and keep, and compare with other people. For the pitch we measured everyone in the studios pulse, height, weight, and eyecolor and then used these values to manipulate the circles which form the logo. The finished exhibit has proved extremely popular, and has been featured in grafik magazine.
The Collection
Client: Ico design Role: design, flash programming
This unique property development occupies the same site as the old Saatchi gallery. The brief was to develop the website along the lines of the existing branding and offline material, which mostly played on the gallery and art connections.
Throughout the site there are people ‘looking’ into the pages at framed images of the development and surrounding area, giving the website a unique appearance. The coding was mostly in html with Flash used to add interactivity to things like floor plans and the image gallery.
Survival interactives
Client: Ico design Role: Initial concepts, flash programming
The Science of Survival is a touring exhibition from the Science Museum exploring the world of the future and giving children the opportunity to see how their choices could affect it. Throughout the exhibition users interact with several games allowing them to create homes, vehicles and foods of the future.
To track people across the exhibits each user is given an rfid card (similar to TFL’s Oyster card) which they use to ‘log’ into the games. At the end of the ehxibition the choices they’ve made across all the games are represented as a town grid forming part of a wider city environment, allowing them not only to see their creation but that of other players as well.
My initial role in the project was to concept how the data from the individual games could build to create an engaging conclusion, I then switched roles and began work programming the individual games. There were several key challenges in this, getting RFID data into flash, the games have to be able to run in multiple languages and providing a fallback system so the game can still be played if the server fails.
NetJets Europe
Client: Inaria design Role: design, flash programming
NetJets is the world’s largest private airline, the website formed part of a rebrand of its european operation. Although tending a bit too much towards an online brochure for my liking, there were several nice features of the site particularly the plane schematics and the xml/Flash system facilitating multilingual content. This job was completed with Inaria design.
Dan Flavin
Client: Ico design Role: website design, flash light effects
Dedications was an interactive touch screen exhibit in London’s Hayward Gallery, it allowed visitors to make their own Dan Flavin style lightwork when they visited the Retrospective exhibition. The interactive was also adapted to run on-line, allowing users to email their creations to friends, some were quite impressive.
My role in the job was creating the lights and working out the light effects in Flash 8, as well as designing the front end microsite. This project was featured in the Graphis Design Annual 2007.
NMS Royal interactives
Client: Ico design Role: design, flash animations
The National Museum of Scotland were opening a new wing with several key exhibits requiring touch screen Information Stations. As well as exhibit information, the stations highlight topical issues such as the renewable energy debate, vox pop views are put forward in short videos and users vote on which outcome they think most likely. In a busy gallery a key objective is to entice people in and encourage them to interact, hence the design is very eye catching with lots of dynamic transitions. Cutaway animations were also produced for 2 exhibits to show how they worked in real life, these were a hit with the curators.
Hitchhikers guide
Client: Ico design Role: design, flash programming
The Hitchhikers exhibition featured props from the film version of Douglas Adams’ cult novel. The brief required a set of templates as well as a game that would work virally. Getting into the Hitchhikers spirit, the site features an innovative improbability navigation, while the game consists of 42 simple but annoying minigames. The game has proved to be highly addictive with over 100,000 hits, being described by players as the digital equivelent of crack!
Medieval Joust
Client: Ico design Role: design, illustration, flash programming
Leeds Royal Armoury required a game that would recreate the experience of a Medieval joust to suppliment their live demonstrations and exhibitions. Players get a feel of how difficult jousting really was, and learn about the progression of armour through the age. Using Flash to simulate 3D motion, as well as animating horses, were the challenges of this job.
Science Museum
Client: Ico design Role: design
Usability and accessibility issues were key with the redesign of the Science Museum’s website, as well providing a robust design that could be extended across a huge range of templates for a variety of different content. The site is designed to appeal to all ages from 7 to 70, and aims to capture the feeling of visiting the museum without trying to replace it.
Due to the scale of the museum and the huge number of exhibits and galleries, its very easy to miss things you might be interested in. One of the key ideas for our pitch was to produce a system enabling potential visitors to customise their own tours of the museum, as well as providing a set of pre-planned tours.
Die Another Day
Client: Media Catalyst Role: design, flash programmming
Previously 007 had used an Ericsson phone to remote control his BMW, so it was no surprise to see Sony Ericsson’s T68i and P800 cameoing in Die Another Day. Complimenting the existing campaign material, the minisite featured film teasers as well as product specs of the featured phones. Flash gadgets and secret panels were inserted into the pages to give them a 007 ‘gadgety’ theme and highlight the product functionality in interesting ways.
MediaCatalyst
Client: MediaCatalyst Role: design, flash programmming
Media Catalyst’s 2003 Xmas card featured peel off stickers of all the employees, which could be stuck inside the card to personalise it (as well as on laptops, phones and in bars all over Amsterdam). I reused my pixel illustrations in ‘The Catalyst Christmas Choir’, a humorous flash tool with employees singing very badly. To notify clients when MC moved offices we created ‘Don’t Stop Moving’, a Frogger like relocation game. The high score table ensured weeks of fierce competition!
Radio Taxis
Client: SAS design Role: design, html programming
Ever since they began, Radio Taxis have embraced new ideas, such as GPS tracking, and used it in innovative ways to improve their level of service. One way we expressed this part of their brand was with Taxi Art, an interactive Flash application using live GPS data from the taxis to track them through London. Taxi Art became an exhibit in London’s Science Museum and was commended in both The Design Week and BIMA awards.