hoppermagic

Heron Tower

Client: Ico design  Role: design, flash programming

Heron Tower is a major new office development adjacent to London's Liverpool Street station. As part of the marketing material designed to promote the space to potential tenants, an interactive presentation was commissioned to explain the key features and selling points of not just the building but also of London.

The presentation is installed in the marketing suite running on a 57" plasma screen, which is controlled by the presenter from a 12" touch screen display mounted within the board room table. The connectivity between the two systems is handled by Red5 Server. The presentation has since been adapted to run on a laptop and some of the key animations also form part of the new Heron Tower website.

Heron Tower

Hannah Teare

Client: Hannah Teare   Role: design, html, flash programming

Hannah Teare is a fashion stylist and also the fashion editor for society magazine Tatler. The brief was to present her work in a way that was simple to view and access, as well as keeping load times fast.

Whilst the site is very minimal and clean in its design approach, there is still enough personality through the animated logotype so as to make it unique to Hannah. The site is built in html which gives it a robustness and ease of use you seldom get with photography sites built solely in flash, it also makes it easier for fashion blogs to link to her work.

Hannah Teare
Hannah Teare

Biometrics installation

Client: Ico design  Role: Design concepts

The Wellcome Collection is a new London gallery that explores what it means to be human. The brief for the installation was to come up with a way of exciting and intriguing visitors about biometrics, something that is frequently seen negatively in regards to ID cards and personal privacy issues.

Our idea was to turn biometric data captured from various inputs into a unique personalised logo, something that the user would want to display and keep, and compare with other people. For the pitch we measured everyone in the studios pulse, height, weight, and eyecolor and then used these values to manipulate the circles which form the logo. The finished exhibit has proved extremely popular, and has been featured in grafik magazine.

Biometrics installation
Biometrics installation
Biometrics installation
Biometrics installation
Biometrics installation

The Collection

Client: Ico design  Role: design, flash programming

This unique property development occupies the same site as the old Saatchi gallery. The brief was to develop the website along the lines of the existing branding and offline material, which mostly played on the gallery and art connections.

Throughout the site there are people 'looking' into the pages at framed images of the development and surrounding area, giving the website a unique appearance. The coding was mostly in html with Flash used to add interactivity to things like floor plans and the image gallery.

The Collection
The Collection
The Collection

Survival interactives

Client: Ico design  Role: Initial concepts, flash programming

The Science of Survival is a touring exhibition from the Science Museum exploring the world of the future and giving children the opportunity to see how their choices could affect it. Throughout the exhibition users interact with several games allowing them to create homes, vehicles and foods of the future.

To track people across the exhibits each user is given an rfid card (similar to TFL's Oyster card) which they use to 'log' into the games. At the end of the ehxibition the choices they've made across all the games are represented as a town grid forming part of a wider city environment, allowing them not only to see their creation but that of other players as well.

My initial role in the project was to concept how the data from the individual games could build to create an engaging conclusion, I then switched roles and began work programming the individual games. There were several key challenges in this, getting RFID data into flash, the games have to be able to run in multiple languages and providing a fallback system so the game can still be played if the server fails.

Survival interactives
Survival interactives
Survival interactives
Survival interactives
Survival interactives

NetJets Europe

Client: Inaria design  Role: design, flash programming

NetJets is the world's largest private airline, the website formed part of a rebrand of its european operation. Although tending a bit too much towards an online brochure for my liking, there were several nice features of the site particularly the plane schematics and the xml/Flash system facilitating multilingual content. This job was completed with Inaria design.

NetJets Europe
NetJets Europe
NetJets Europe
NetJets Europe

Mason Rose

Client: Inaria design  Role: design, html programming

Mason Rose represents international luxury hotels and properties to the UK marketplace. The brief for the project was to create a content managed website that was elegant and simple to use, taking design lead from the newly created identity and branding.

Mason Rose
Mason Rose
Mason Rose
Mason Rose

SES Astra

Client: Inaria design  Role: design, flash programmming

SES Astra owns and operates the Astra series of satellites that provide television and radio channels to households throughout Europe. The project initially involved redesigning their dull, text-heavy consumer site to make it more user friendly and consumer orientated. This was primarily done through adding lifestyle photography and well crafted modules and icons, as well as a major refinement in the site's IA.

The redesign was eventually extended across their business website, which followed the same principles except using more technical imagery as opposed to lifestyle. As well as the website design various flash interactives were produced such as a satellite fleetmap that allows users to see the coverage areas for particular satellites.

SES Astra
SES Astra
SES Astra
SES Astra

Dan Flavin

Client: Ico design  Role: website design, flash light effects

Dedications was an interactive touch screen exhibit in London's Hayward Gallery, it allowed visitors to make their own Dan Flavin style lightwork when they visited the Retrospective exhibition. The interactive was also adapted to run on-line, allowing users to email their creations to friends, some were quite impressive.

My role in the job was creating the lights and working out the light effects in Flash 8, as well as designing the front end microsite. This project was featured in the Graphis Design Annual 2007.

Dan Flavin
Dan Flavin
Dan Flavin
Dan Flavin
Dan Flavin

NMS Royal interactives

Client: Ico design  Role: design, flash animations

The National Museum of Scotland were opening a new wing with several key exhibits requiring touch screen Information Stations. As well as exhibit information, the stations highlight topical issues such as the renewable energy debate, vox pop views are put forward in short videos and users vote on which outcome they think most likely. In a busy gallery a key objective is to entice people in and encourage them to interact, hence the design is very eye catching with lots of dynamic transitions. Cutaway animations were also produced for 2 exhibits to show how they worked in real life, these were a hit with the curators.

NMS Royal interactives
NMS Royal interactives
NMS Royal interactives
NMS Royal interactives
NMS Royal interactives
NMS Royal interactives

Hitchhikers guide

Client: Icon  Role: design, flash programming

The Hitchhikers exhibition featured props from the film version of Douglas Adams' cult novel. The brief required a set of templates as well as a game that would work virally. Getting into the Hitchhikers spirit, the site features an innovative improbability navigation, while the game consists of 42 simple but annoying minigames. The game has proved to be highly addictive with over 100,000 hits, being described by players as the digital equivelent of crack!

Hitchhikers guide
Hitchhikers guide
Hitchhikers guide Hitchhikers guide

Medieval Joust

Client: Ico design  Role: design, illustration, flash programming

Leeds Royal Armoury required a game that would recreate the experience of a Medieval joust to suppliment their live demonstrations and exhibitions. Players get a feel of how difficult jousting really was, and learn about the progression of armour through the age. Using Flash to simulate 3D motion, as well as animating horses, were the challenges of this job.

Medieval Joust
Medieval Joust
Medieval Joust

Science Museum

Client: Ico design  Role: design

Usability and accessibility issues were key with the redesign of the Science Museum's website, as well providing a robust design that could be extended across a huge range of templates for a variety of different content. The site is designed to appeal to all ages from 7 to 70, and aims to capture the feeling of visiting the museum without trying to replace it.

Due to the scale of the museum and the huge number of exhibits and galleries, its very easy to miss things you might be interested in. One of the key ideas for our pitch was to produce a system enabling potential visitors to customise their own tours of the museum, as well as providing a set of pre-planned tours.

Science Museum
Science Museum
Science Museum
Science Museum
Science Museum

Henultimate

Client: Henultimate  Role: Role: design, flash, html programming

Henultimate organise hen weekends in Amsterdam. The brief was for a look and feel that would appeal to the upper end of the market, 'Sex and the City', as opposed to 'Club 18-30'. This was achieved through clean, consistent layouts, with subtle details and textures, as well as focussing on the trendier aspects of the city. In addition to the logo and website, I also designed a backend system to handle online booking and payment details. Unfortunately, due to a change in circumstances the venture was abandoned just before launch.

Henultimate
Henultimate
Henultimate

B*witched

Client: none  Role: design, flash programmming

B*witched once had 4 consecutive no1's but that didn't save them when their record sales began to slip. Being a bit of a fan I had decided to create a fansite based around the band's new image as opposed to the ghastly official site, however, soon after i'd launched they got dropped. Highlights of the site included the special hidden wallpapers and the Flash MX powered video player. The site was well recieved by the fans and continues to attract visitors as a fitting tribute to Ireland's answer to the Spice Girls.

B*witched
B*witched
B*witched
B*witched B*witched B*witched

Die Another Day

Client: Media Catalyst  Role: design, flash programmming

Previously 007 had used an Ericsson phone to remote control his BMW, so it was no surprise to see Sony Ericsson's T68i and P800 cameoing in Die Another Day. Complimenting the existing campaign material, the minisite featured film teasers as well as product specs of the featured phones. Flash gadgets and secret panels were inserted into the pages to give them a 007 'gadgety' theme and highlight the product functionality in interesting ways.

Die Another Day
Die Another Day
Die Another Day

MediaCatalyst

Client: MediaCatalyst  Role: design, flash programmming

Media Catalyst's 2003 Xmas card featured peel off stickers of all the employees, which could be stuck inside the card to personalise it (as well as on laptops, phones and in bars all over Amsterdam). I reused my pixel illustrations in 'The Catalyst Christmas Choir', a humorous flash tool with employees singing very badly. To notify clients when MC moved offices we created 'Don't Stop Moving', a Frogger like relocation game. The high score table ensured weeks of fierce competition!

MediaCatalyst
MediaCatalyst
MediaCatalyst
MediaCatalyst

Radio Taxis

Client: SAS design  Role: design, html programming

Ever since they began, Radio Taxis have embraced new ideas, such as GPS tracking, and used it in innovative ways to improve their level of service. One way we expressed this part of their brand was with Taxi Art, an interactive Flash application using live GPS data from the taxis to track them through London. Taxi Art became an exhibit in London's Science Museum and was commended in both The Design Week and BIMA awards.

Radio Taxis
Radio Taxis
Radio Taxis
Radio Taxis
Radio Taxis